Dark Horizons Mechanized Corps (2024)
Czas gry: 90
Min. wiek: 13
Gracze: 1 - 4
Wydawca: Max Gaming Technologies
Projektanci: Edward Gardner, Adrian Wright
Artyści: Nieznany
Mechaniki: Victory Points as a Resource, Critical Hits and Failures, Dice Rolling, Grid Movement, Moving Multiple Units, Variable Set-up, Line of Sight
Min. wiek: 13
Gracze: 1 - 4
Wydawca: Max Gaming Technologies
Projektanci: Edward Gardner, Adrian Wright
Artyści: Nieznany
Mechaniki: Victory Points as a Resource, Critical Hits and Failures, Dice Rolling, Grid Movement, Moving Multiple Units, Variable Set-up, Line of Sight
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Dark Horizons Mechanized Corps is a fast-paced, skirmish-scale tabletop miniatures game set in a futuristic, dystopian world in the mid to late 2300s for two or more players. The game features four main factions and several corporations battling for supremacy in a world divided into wild lands, megacities, and wasteland zones.
Players take control of armies consisting of a number of Mechanized Corps units (usually 1-10), including large manned mechs, drone mechs, and individual power armors. Each unit is customizable, with various weapons, equipment, and abilities tailored to suit individual play styles and strategies.
Combat in Dark Horizons Mechanized Corps utilizes the X10 Combat System. This system employs up to four d10 dice per player for various rolls, such as initiative, damage, and critical hits, and is played on any standard hex map board of approximately 20 x 20 inches with hexes of 1-1.25 inches across.
The game offers several objective modes with varied victory conditions, allowing players to create diverse and exciting competitive scenarios. Balance is maintained through Battle Values, which help players construct fair and evenly-matched fights.
With a focus on streamlined gameplay and an emphasis on tactical decision-making, Dark Horizons Mechanized Corps offers an exciting and accessible entry point into tabletop miniature gaming.
—description from the designer
Players take control of armies consisting of a number of Mechanized Corps units (usually 1-10), including large manned mechs, drone mechs, and individual power armors. Each unit is customizable, with various weapons, equipment, and abilities tailored to suit individual play styles and strategies.
Combat in Dark Horizons Mechanized Corps utilizes the X10 Combat System. This system employs up to four d10 dice per player for various rolls, such as initiative, damage, and critical hits, and is played on any standard hex map board of approximately 20 x 20 inches with hexes of 1-1.25 inches across.
The game offers several objective modes with varied victory conditions, allowing players to create diverse and exciting competitive scenarios. Balance is maintained through Battle Values, which help players construct fair and evenly-matched fights.
With a focus on streamlined gameplay and an emphasis on tactical decision-making, Dark Horizons Mechanized Corps offers an exciting and accessible entry point into tabletop miniature gaming.
—description from the designer
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Dark Horizons Mechanized Corps
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ag.gameitem.lastUpdated: 2025-04-27 14:14:41.918